![]() ![]() I have added some official integrations that I use for my addons. It will also eliminate the issue of clients having to restart their GMod after subscribing to one of the integrated animations.Īt the moment the system works by $IncludeModel 'ing extension slots. As long as the animation base is mounted, clients can enable/disable animation extension files in their GMod to change what animations are integrated. The hopes of this animation extension system is to have all these integrations work together and let the client/server decide which ones they want to do at any given time. Due to many different people wanted to integrate different animations, this leads to a lot of overwriting and compatability issues. As it stands, integrating animations into all player models globally requires someone to $IncludeModel them into the default m/f/z_anm.mdl files. The concept is simple but a little ambitious. THIS IS REQUIRED FOR ANY wOS EXTENSIONS TO WORK!ĭO NOT REUPLOAD THIS BASE SOME EXTENSIONS MAY STOP WORKING IN THE FUTURE ![]()
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